To my surprise, all players were present and whole party participated in game. There were some off-topic talks but they were few and have not interrupted play. Adventure was quite good mixture of role-playing, combat and thinking.
When heroes descendent from tree, they were met by young man. He greeted them with visible joy and enthusiasm. Soon, villagers began to gather, shouting, laughing and hugging PC's like they manage to do some great deed. Connal tried to calm down people, but he failed and only arrival of dark haired, slim and tall woman let them speak. she invited heroes to her house, announcing, that this evening will be a celebration held at "Evening Shade Inn".
After brief introduction they began to share informations. She introduced herself as Arian Hoth, a druid and keeper of Old Oak, who was provider and shelter for whole community. As it turned out, villagers were sure, that party travelled through Kuldahar Pass. Much to her dismay, PC's told, the travelled here via magical portal. What was much worrying, the learned that all passes were cut by snow, so they were prisoned in Kuldahar. Arian proposed them logging and heroes chosen old odd ship, looming over village. Astrid and Patrick settled in an abandoned house and decide, they would stay in Kuldahar to raise their child.
Next to days passed quickly with heroes finding their way around the village, the met also with Orrick the Grey (strange coincidence in names, isn't it?) who was deeply fascinated in meeting Carlin, whom he paid respect for intrigue and fight against dreaded monk Saravinola in Messemprar. Heroes repaired an old ship, found some old captain's manuals concerning sailing upon the skies. Patrick finally began studying scroll taken from Monastery of Healing dove and Ren asked for help with his fey nature and consulted with Arian. During that time, heroes were approached by one of twin priests of Ilmater and asked for assistance. Heroes agreed and were led to temple. It was obvious, that something strange and evil happened here. Whole inside were covered with ice that not melt, despite fires magical and normal alike, that were burning. Priests said that source of this emanation were in cellars beneath temple.
Heroes descended there and found a small dungeon. In one of rooms they were attacked by pack of wild yetis and found holes in the floor. Through them they saw a sleeping white dragon. Taken by fear and suspicions, heroes retreated and consulted with priests and druidess. she said that caves beneath Kuldahar were an old place of worship and burial grounds of druids. Suspecting foul play and illusion, party descended and found that in fact, there were no dragon there. In wall of cavern there were a portal, leading to druid's final place. Crossing it, the arrived at forest made of bas-relief trees and stones. Under some of them sat druids turned to stone. This room was also covered with ice. Not before long, party was attacked by pack of abominable snow-men, fortunately weak and not fully turned to monsters and controlling the priestess of Auril. Fight that erupted was tough, bloody and harsh, but heroes finally defeated monsters and left the cave.
Behind the Curtain
Carlin the Grey reached 5-th level.