Tuesday 26 May 2009

Chapter Two: The North - Session 15 - The Floodland part 1 of 1

Session was held on May 16th, with Teretnz, Jarecki and Sławek present.

Early morning, after prayers and spell-lectures but before breakfast, party was attacked by four angered Water Mephits. Fight was short and relatively one sided, as heroes survived breath weapon attacks and gained quick advantage. Gathering their belongings, they prepared to further travel. Connal invoked Moradin's power and ran through air, scouting nearest area. It turned out that Mephits concentrated their efforts on bringing down the tower. With nearest villages secure, PC decided to investigate case. Connal transported friend outside the water-storm and talked with still working Earth Mephit. He said that his cousins were angry, because of treasures he and his kind accumulated due to agreement with wizard. Heroes decided to travel to stream's source and check, if something could be done with angered Water Mephits.

Travel was very calm and uneventful, if not two days delay due to bad navigation. The further upward heroes went, the most bizarre were rock formations. River's bed was almost as chocked by stones, earth and rocks. At the end of the journey heroes discovered an entrance to underground cave. Connal's experience told them, it was much more wide and deep, but with time it was "overgrown" with rock. With Carlin's spells they discovered rocks were magical. Connal descended and at the bottom of cave found strange water pool, boiling and storming, almost blocked by stones. As heroes suspected, it was gate to Elemental Plane of Water. When Connal returned, heroes agreed that Water Mephits were angered by increased influence of their Earth cousins and something has to be done to restore balance.

Two days later party returned to now abandoned tower and struck pact with Earth Mephits. They were to create underground tunnel, freeing accumulated water from magical source and for that, the could return to their home Plane. That night new waterfall erupted, later called by locals Wonderock Waterfall. Heroes called it Connal's Eruption.

Restoring balance and securing fate of many nearby villages, heroes went to hunt some orcs. After two days trip through very ancient wood, the came upon a trail of that foul creatures. Soon, the approached their camp and discovered orcs sleeping around fire, two tents nearby and almost fully excavated skeleton of giant. Heroes chose option of surprise attack and Carlin cast fireball at orcs, annihilating them in fiery blast. Remaining sentry tried to flee but was struck by Xandos' arrow. In the meantime from one of tents three figures emerged. Carlin webbed them but one of humans whistled and from second tent a troll charged. Another fireball erupted, this time concentrated on heroes and Carlin answered with second on of his, slaying two of the webbed opponents. Troll was tough opponent but was felled by Xandos and Connal and remaining wizard immediately surrendered. He confessed that he was hired by Zhentarims to assist archaeological expedition, whose goal was to excavate crowns of giant King Grumble's lieutenants. The belonged to different giant's breeds and wore Crown of commands allowing them rule their own kin. Kyril Stormwater, it was wizard's name, offered year of his faithful service in exchange for sparing life. Xandos accepted his offer and after seizing treasures, party travelled back to Kuldahar.

Sunday 24 May 2009

Happy Birthday!

Hello and welcome everybody!
Today is the day, this blog and campaign have an 1st anniversary. Yes It was exactly year ago, when we met and discussed PC's, campaign and whole design.

Looking back I see many good things.

First of all, I realised that RPG is my favourite pastime. I did not know how I missed it, until I began running game. I say it a lot of times, but I'm happy to be Dungeon Master again.

Second thing: discovering Pathfinder. When we started, I was sure third edition of Dungeons&Dragons will be fine. It wasn't, as it turned out. After few sessions guys began complain mechanics, searching additional handbooks and propose some home-made mechanic tweakings. I don't like it. I always thought RPG is about story, epics and playing someone different, and game mechanic has to e it's driver, gears: giving power yet not conflicting with other reality. Fortunately, we avoided pitfalls of "another feat/class/power from obscure handbook", switched to Pathfinder RPG and are glad. Now game's mechanics runs as it should be.

Third thing: I see my friend more often, have many ideas and can't wait for another session. That's great feeling, it gives me a lot of strength.

Every cloud has a silver lining. I talked about latter, now it's time for first one. We had fifteen sessions (yes, I owe you last report, it should be on-line next week)/ It's very little, I expected to play every two weeks and it turns out we play once a month. Summer is poor time for playing as everyone goes on vacation in different dates, so I think we will play more often since September.

Second thing is absence. Most session was held with not complete squad. Thats the reason, why PCs are on different experience levels. I hope, we will be able to play as whole and complete group more often.

So, happy birthday blog and campaign, I whish you great next year!

Wednesday 13 May 2009

Chapter Two: The North - Session 14 - Down with the River

Last session was held on Friday, May 1st. We decided to play on free holiday, due to personal plans and it war first session Adrian was absent.

Heroes returned to the frozen temple of Ilmater to find, ice was cracking and pools of water stained the floor. They went down to well and quickly found it was filled with cold water as well. Xandos took deep breath and dived only to find something strange: he emerged from water in cave full of fluorescent fungi. He returned to rest of party and made report. Heroes suspected it was uppermost level of Underdark and decided not to explore cave. Instead they returned to druid's burial groove to explore three portals. Key to opening gates was small "T" puzzles which the had to lay in right pattern. Task was challenging but in about half hour they mastered puzzles and opened one portal after another. Behind the first door the found small rock floating in the air in little but hardy crystal of ice. After short troubles, blessing weapons Connal destroyed it, smashing it to pieces. Next door lead to very hot and tight cave, which was plagued by the same crystal. Third one was passageway to underwater realm which was toughest challenge for heroes. with a little help of divine spells, Xandos was able to dive in to deep and destroy last of crystals and break the spell of ice witch.

After completing this task, heroes were approached by village leaders, who asked them to check, what is going on with mage living nearby in an old tower. He was said to be an working wizard of high skill, who was helping with wood transport. Heroes set off next day and travelled through mountains, gradually descending into great valley. At the end of fourth day of journey (they get lost once) the found themselves in small, but thick and pleasant woods.

Soon heroes came upon an abandoned loggers camp. Equipment was scattered and it was looking, as if workers ran away in hurry. Suspicious and expecting troubles, heroes pressed on only to meet an earth mephit, transporting logs down the waterfall. The learned from creature, that it was servant of wizard, who lived in tower. Soon after party found it and signs of battle. It was clear that wizard and lumberjacks was slain by orc marauders, who raided and pillaged camp and later returned in to mountain highs. Poking around, Xandos came upon water mephits, hostile and wary, who predicted that humans soon will drown. Heroes decided to spend night in tower. The moved rest of food to the upper levels and made temporary camp there. With good perspective on mountains, waterfall and lowland below, the felt secure, but this night a flood came, besieging them in tower.

Behind the Curtain
Connal reached 7th level.