Tuesday, 3 November 2009

Chapter Three: Goro Goro Island - Session 23 - Land, the time forgot part 1 of 1

We met last Saturday in the same group and picked up adventure, where it was left on last session. Unfortunately I was forced to cut game short, due to unexpected problems. It turned out that nothing serious damage were done but we had to finish early. I'd like to thank all my true friends for their support. God bless you all.

Heroes returned to "Sky Mill" and found ship surrounded with floating lilies. Lights shone upon them and small tribals were cahnting all around ship-island. Ren descended down engulfed with illumination (thanks to ring of featherfalling Light and predistigation spells). With help of Connal's "Tongues" spell he addressed tribesmen. All warriors fall upon knees and only shaman dared to speak. Roots and branches of ship-island transported him on deck, where he told his tale. He lead warriors of his nation, guided by the prophecy telling of flying island, which masters will save their city. A shadow of war befall upon their city and they were humbly asking for help. Heroes responded the will gladly help them but first have some urgent matters to finish.

Next day Ren and Connal talked with priest of Mystra and made a plan for creating micro climate, which would allow plants on ship survive in more harsh environment. Than they placed Carlin in safe place, prepared plans for placing iryllium inside ship and set off.

First day party crossed savannah. Tribesmen, who turned out to be halflings (rotting corpse one of them was found in the jungle) entered a dream-like state and ran as one pack with raft flying above them. Second day Connal used raft to transport them above forest, forbidden city and down the waterfall. Another day have passed and PC entered a ring of fields that encompassed city. Guarded by wall of thorns, it was composed of clay huts build around smaller circle of hedges. Inside it a tower of milky-white stone rose and palace of queen was built.

Heroes were led directly to queen chambers, where they were left only in company of slim, slender guards. soon the found themselves in throne room, where in common tongue greeted them pale, charming elf maid. She was very interested in their endeavours and adventures, as well as in state of world. She introduced herself as Nyan. She revealed that she was living and ruling city as queen for two generations now and she adopted island as her shelter before harsh and oppressive world. When asked what kind of oppression she escaped and how it is possible she is living so long, she revealed long vampire fangs. She confessed her former friends tried to kill her, despite she never took life of sentient being. Thanks to power of moonstone, beside which was situated her palace, she was free from hunger of blood.

but there was a problem, she could not solve aloone. In mountains nearby a horde of mabu or gnolls, gathered and was marching to raze city. She knew one particularly powerful gnoll was leading army, probably pushed forward by Gammog, a demon, hiding in mountains.

Heroes, as one could expected, boldly stated, the will help defending city. Connal, Xandos and Kyril overseen preparations for defence, while Ren and Jarod scouted ahead, learning that army of gnolls is much closer than everyone thought. A day of travel on foot they spotted three organised columns, marching as an army and sending pathfinders. They quickly returned to the city and began making plans how to stop, disorganise army or eliminate its leader.

Behind the Courtain
I was forced to finish session earlier than I expected but we will meet on Friday and finish session.
I created a common on-line calendar to help organise sessions.

Thursday, 22 October 2009

Chapter Three: Goro Goro Island - Session 22 - Darkness Below par 1 of 1

Last week we finally gathered to play, meeting on Saturday, 17th. This time session was held at Adrian's place, we sat around a table and welcomed new player, Jacek. Terentz was absent due to family meeting.

We began with recollection of previous adventures, introducing of characters and describing close surroundings. PC searched Maggog's chamber, finding few magical items: Mirror of Opposition, Pearls of Power and Mask of Skull. Close inspection of stone revealed the were marked with carvings resembling part of keys. Two burning with darkness led to outer dark and were quickly closed, one less active gave Connal glimpse of plateau, volcano and primordial forest, where second part of demons essence dwell.

There were one more curious thing: a well full of black, oily liquid. Xandos descended and returned after short while, describing a dark cave, that were under well, sight very similar to one he saw under Kuldahar. This time whole party climbed down and began to explore cave. After meeting two different and dangerous kinds of fungi, the found a valley and bodies of small creatures there. Before the had a chance to inspect them closely, darkness fall upon them (all but Connal) and the were attacked by pack of strange creatures. Connal created daylight which scarred grimlocks and the run away. Fireball blast destroyed them but fight was far from over. As it turned out below ceiling levitated four or five strange beings who tried to posses PCs. After being bombarded by spells and suffering amount of damage three of them ran. PC discovered tunnel by which grimlocks got on their level, but withdraw to recover (Avelon, Carlin and Kyril were paralysed).

Next time it was PC's turn to launch attack. The descended through tunnel and discovered a cave, where some creatures worked on veins of metal under guard of grimlocks and under supervision of three dark beings. As soon as PC's entered a cave, they were attacked by grimlocks and slaves. Masters controlled them from above and hurled their powers at heroes. PC killed grimlocks and tried to spare slaves. Finally they killed all but one masters (it were illithids) and freed prisoners. Last one used plane shift ability too escape. Fight was brutal and hard, Avelon was wounded as well Kyril, but it was Carlin who took greatest damage. He was struck by Ray of enfeeblement, failed saving throw which resulted in shattering of his mind. Slaves were: two buccaneers, priest of Mystra and Jarod, an adventurer and vagabond of Western Heartlands.

Prisoners were led upward to city, fed and put to sleep. While the were recovering, Ren searched for informations concerning black lotos and Forest Queen and talked with Avelon. In the meantime Connal tried to extract iryllium. Taking small chunk was a great effort, so he decided to invoke Moradin's power. Blessing chamber, sanctifying tools, praying and feasting, he conducted ceremony to summon his patron's ally. Instead a Messenger of Dwarven Father appeared and worked with his priest to excavate metal. Connal was dazed as were his friends.

Having all work done, heroes constructed raft and placed a metal under it. The moved above forest, visited treants to find any clue about Heart of wood or Queen of the Forest and assured themselves the have to find Primordial Plateau. When they finally arrived to lake and "Sky Mill", the saw their garden-ship surrounded by huge lilies with little lights upon them. Close inspection proved it were flotilla of some tribesmen, leaving sacrifaces on ship's deck and clearly waiting for something.

Behind the Courtain
Ren advanced 8th level of experience, choosing sorcerer class.
Connal advanced on 9th level.
As you can see, all comments have to be accepted first, because of trolling.
I was moderately satisfied with gaming session but guys cheered. They completed and finalised few things, finally understood what they have to do and how. I was glad session was held, because I was afraid we will abandon game after fuss that erupted and resulted with Sławek departure.

Wednesday, 7 October 2009

Chapter Three: Goro Goro Island - Session 21 - Slithering Shadow part 2 of 2

Acquiring necessary components, heroes decided to gather more information concerning Maggog. First the went through the city, reading stellas, searching for clues or other important information. The learned that revolt against Maggog was led by small group and it's members were not able to defeat demon, only to imprison him.
PC returned to woman the took from mansion and woke her. Interrogation revealed that she was ignorant of Maggog being, did not know his weak points or habits. She also was not moved by sight of city falling in ruins, passing of her friends and mood of sadness. Not being able to persuade her in giving up her habits, Pc let her go and she gladly returned to her sleeping chamber to dream lotus dreams.

PC's debated heavily but in the end decided to fight demon. They descended deep into city's bowels and entered chamber leading to prison. Doors turned out to be protected by explosive runes which detonated. Heroes moved on and entered chamber filled with coupling zombies. Upon their arrival, undead things arose and attacked. Connal channeled positive energy and destroyed many of them. Avelon tried the same but her priestly powers were either absent or she was given command over undead. Ren looked closely upon her symbol only to find it is very close to Shar's emblem. Dealing with zombie's PC's were charged by raging demon of darkness. He arose from trio of tall stones in the center of room, two of them were radiating with strange black halo. Fight was tough but in the end they were able to defeat monster. Maggog turned out to be quite weak opponent, much weaker than they expected.

Behind the Courtain
Although session went smooth and nice, it sparked a discussion concerning use of narcotic substances in Faerun. It would be pleasant conversation if it not turned into set of strange allusions. In the aftermatch of almost two weeks discussion we decided to part ways with Sławek. I wish him best luck in his endeavours. Two proposals for replacement were made and I'm going to make the propositions.