Last session was held on February, 21st. We gathered at Adrian's place (very inspiring) and played a quite long, "commercial break free" and eventful session.
Session egan when PC's moved out of Appleshade, to investigate the scroll. A moment of genius happened, as the remembered that near Stepplefals there is Azuth and Gond Monastery. After arriving, the asked abbot for help. Monks investigated scroll but were not able to destroy it. They learned it's powers were weakened by throwing it into blessed fire, but in time will come back. Connal forged a special lead tubs inlay to keep it's powers from influence nearby and meantime monks prepared a spellbook for Carlin. During conversation with abbot, heroes learned that old helmite sage died two years earlier and his duties were passed upon his apprentice, brother Patrick. After short discussion, PC's agreed to seek his counsel.
Party went on the road again. First day of travel was uneventful. O the second one party arrived at Blackmoor village and were invited to wedding. What happened next, was unclear but we know that Connal "spinned party" and things gone wild. Next midday, with big hangover, heroes wnet on. They passed Westdoir (a merchant city, unsuccessfully trying to compete with Xak-Saladan) and wormed their way by road between Howling Woods and Spider Forest. This night heroes re attacked by pair of dire wolves but defeated beasts. Next day party arrived at Caer Dunnachey. City turned out to be filthy and smelling fish, it's building and walls squat and dirty. PC's were disgusted and quickly made their business. After short talk with helmite monk they learned that Patrick abandoned monastic life and moved to village Kronach, to live with his wife. After arranging passage by ship, PC's moved to meet Patrick.
After an uneventful, two day trip, PC arrived at village. It was small, clean hamlet, with houses of white walls and Celtic ornaments. Most inhabitants had brown hair and bright eyes. Soon PC's learned their travel was fruitless: Patrick went on to search for his lost wife. His brother-in-law, and village's mayor) knew his destination, but demanded help in exchange for information. After settling a deal (and additional payment of 10gp), heroes were hired to stop an monstrosity from swamps, that once seven years was haunting village. After a trip to swamps the found a stone phallic idol there and were witness to rising of undead monster. After short fight, during which it turned out that beast was once human and PC's attack were fruitless. Heroes learned that it was remains of nordic jarl, whose people were invited by villager's ancestors to live with them in harmony, but were betrayed and murdered. From that time on, he was damned to rise for a lunar month, once a seven years to wreck havoc and revenge upon children of Cedrica, his traitorous wife.
PC's made pact with him to lift the curse in exchange for one night of peace. They confronted mayor, asking him to prove informations and were guided to hal-elven sage, living on the outskirts. An old wizard confirmed jarl's story updating it with some informations. He told Cedrica was cruel and lustful woman and he barely remebers events, undead spoke of.