Monday, 29 June 2009

Chapter Three: Goro Goro Island - Session 17 - The Trees

Last session was held on June, 21st and all players were present.

First morning in new place full of surprises. Kyril disappeared and was nowhere to be found. His spellbook was left in room he shared with Carlin, so it was obvious he did not ran away. Connal invoked Moradin's favour and walked air only to spot some tracks and village in distance, hidden under roofs of canopy. In he meantime Ren awoke to find himself transmuted into half treant, half-human hybrid. Connal helped Xandos get past crocodiles, Ren got to shore on his own and whole party moved on, to find out, what has happened with mercenary wizard. Road through savannah was difficult and tiring, some of the heroes soon find grass was sharp and wounded them painfully. When they finally reached the clearing and slope leading down to semi swamp, party was attacked by lizardmen, who laid in ambush. Quickly became obvious the were no match for savages, who retreated to village. Fierce fight erupted, lizardmen were asking for no pardon, heroes gave them none. With Xandos slashing, hacking and killing enemies by dozens, Carlins blasting spells, Connal aiding his companions and Ren steadily pressing onward, whole village was flattened, destroyed and all it's inhabitants slain. Kyril was found in large hut, belonging to village chief and rescued.

Party returned to "Sky Mill" (as they baptised ship), which looked more like tropical island, than boat and made plans. Next day heroes moved to city on horizon but before they learned that directions moved. Learning from lessons of previous day, they moved through savannah and made camp under shield of huge baobab tree. There an strange sickness fell upon them, clearly coming from water. Three days have passed and with help of Connal's spells they were cured. In the meantime Ren made a contact with tree and animated it. Heroes found shelter upon branches and moved on, animating one more baobab by the way. After two days of slow trek during which they witnessed wild live on savannah, party and it's strange mounts arrived upon edge of high cliff. Below the saw a city resting upon a rise, forest circling it from all sides and river cutting through the jungle. Ren led back his new friends and party deliberated how to descend. Carlin, Connal and Xandos opted for jumping down and relying on "Feather Fall" spell, Ren was for slow climbing down, a s well as Kyril. Party split on tow parts, which luckily arrived down without sustaining damages. Thus, staying on edge of the forest, session came to an end.

Behind the Curtain
Ren has reached 7th character level, davancing in Sorcerer Class.
Ren's transformation was an idea born from his statement, he has no character sheet. Not wanting to guess his stats, I completely replaced them treant's.
Rules for water use, dehydration, diseases, sharp grass on savannah and influence of metal armour were taken from from Nyambe: African Adventures and Dark Sun settings.

1 comment:

historymech said...

... And last but not least I must list a few things that every wise dwarven flyer have to remember before making a jump into the sky:
First be sure you have a workable and trustable feather fall spell.
Second, do not forget to braid your beard, ‘cause wind can push it into your face.
Third, close carful or empty all your purses, pockets, flasks and sacks.
Fourth, safely tie all your sharp and heavy possessions like axes, hammers, knives, or helmets.
Fifth, never ever eat anything (except dwarven bread) shortly before flyin.
Sixth, made some stretching exercises to avoid contusions when landing.
Seventh, tie your backsack to your belt.
Eight, dress warm if you plan to fly high.
Nine, make a piss.
And finally pray to Moradin for safe grounding.

The Art of Flying for Dwarves
in Ten Short Lessons
by Conal of Appleshade